Market Insight:
Toys and games are intended to provide the physical basis for children's play. It promotes values from a certain historical era while controlling children's behaviour, encouraging their creativity, and influencing their experience.
Toys and games span a wide range of activities, from rattles, dolls, and toy automobiles to skipping ropes, board ..
The global toys and games market is expected to record a value of US$141.16 billion by 2026, witnessing growth at a CAGR of 5.40%, over the period 2022-2026. Growth in the toys and games market has accrued due to an upsurge in kids population, inflating disposable income levels, mounting obesity rates among children, urging proliferation of toy subscription services and increasing commercializa ..
The Korean gaming market is anticipated to reach US$20.98 billion in 2026, growing at a CAGR of 6.21% during the period spanning 2022-2026. After the U.S., China, and Japan, it is the fourth largest market, accounting for more than 6% of the worldwide gaming industry in 2021.
The growth in the market has been driven by factors like rising smartphone penetration, rapid urbanization, rising ..
The global social casino games market is expected to record a value of US$8.7 billion in 2026, rising at a CAGR of 6.24%, for the time period of 2022-2026. Factors such as rapid expansion of the gaming industry, rising number of mobile gaming users, growing number of smart devices and connections, mounting penetration of internet users and surging number of social media users would drive the gr ..
The global health and fitness club market is estimated to reach US$96.6 billion in 2024, growing at a CAGR of 7.70% for the period spanning from 2020 to 2024. The factors such as increasing per capita disposable income, growing urban population, increasing obesity, rising fitness clubs and gym, inclination towards health clubs for fitness are expected to drive the market. However, growth of the ..
French gaming market is estimated to reach US$13.16 billion in 2024, growing at a CAGR of 2.29% for the period spanning from 2020 to 2024. The factors such as rising number of smartphone users, increasing demand for internet of things, strong mobile gaming growth, growth of sports events and growing online sports betting are expected to drive the market. However, growth of the industry will be ..
The Nordic fitness market is estimated to reach US$3.13 billion in 2024, growing at a CAGR of 3.86% for the period spanning 2020-2024. The growth of the market has been driven by a growing population, increasing rate of fitness penetration, rising lifestyle related disorders, and accelerating economic growth. Some of the noteworthy trends of the market include increasing digitalization, surging ..
The global esports market is anticipated to reach US$2.40 billion in 2024, growing at a CAGR of 18.19% for the period spanning 2020-2024. The growth in the esports market was driven by rising internet users & penetration, growing GDP per capita, increasing digitalization and rising smartphone users. The market is expected to face certain challenges like growing addiction of esports and phys ..
The global power sports market is forecasted to reach US$13.87 billion in 2024, growing at a CAGR of 6.21% for the period spanning 2020-2024. The factors such as growing high net worth population and wealth, increasing new power boat sales, improving consumer confidence index, rising working population, accelerating economic growth and rapid urbanization are expected to drive the market. H ..
The global online gambling market is expected to reach US$90.36 billion in 2024, growing at a CAGR 11.50% during the period spanning 2020-2024. The growth in the market was supported by factors like rising internet users, increasing use of smartphones, rising economic growth, surging demand for sports and rising adoption of blockchain technology. The online gambling market is expected to experi ..